> ## Documentation Index
> Fetch the complete documentation index at: https://docs.vibekit.sh/llms.txt
> Use this file to discover all available pages before exploring further.

# pause

> Pauses the active sandbox.

## Method signature

```typescript theme={"dark"}
async pause(): Promise<void>
```

## Parameters

This method takes no parameters.

## Return value

| Type            | Description                                                  |
| --------------- | ------------------------------------------------------------ |
| `Promise<void>` | The method completes successfully when the sandbox is paused |

## Behavior

The `pause()` method performs the following actions:

1. **Agent Type Validation**: Verifies that the current agent is of type "codex"
2. **Initialization Check**: Ensures the CodexAgent instance is properly initialized
3. **Sandbox Pausing**: Calls the underlying `pauseSandbox()` method to pause the active sandbox

## Examples

### Basic Usage

```typescript theme={"dark"}
const vibeKit = new VibeKit({
  agent: {
    type: "codex",
    // ... other config
  }
});

// Generate some code first to create a sandbox
await vibeKit.generateCode("console.log('Hello World')", "code");

// Pause the sandbox to save resources
await vibeKit.pause();
console.log("Sandbox paused successfully");

// Later, resume the sandbox
await vibeKit.resume();
```

### With Error Handling

```typescript theme={"dark"}
try {
  await vibeKit.pause();
  console.log("Sandbox paused");
} catch (error) {
  if (error.message.includes("only supported for the Codex agent")) {
    console.error("Pause operation requires Codex agent");
  } else if (error.message.includes("not initialized")) {
    console.error("CodexAgent not properly initialized");
  } else {
    console.error("Failed to pause sandbox:", error.message);
  }
}
```

### Resource Management Pattern

```typescript theme={"dark"}
class SandboxManager {
  private vibeKit: VibeKit;
  private isPaused: boolean = false;

  constructor(config: VibeKitConfig) {
    this.vibeKit = new VibeKit(config);
  }

  async pauseForBreak() {
    if (!this.isPaused) {
      await this.vibeKit.pause();
      this.isPaused = true;
      console.log("Sandbox paused for break");
    }
  }

  async resumeFromBreak() {
    if (this.isPaused) {
      await this.vibeKit.resume();
      this.isPaused = false;
      console.log("Sandbox resumed from break");
    }
  }

  async generateCode(prompt: string) {
    // Resume if paused
    if (this.isPaused) {
      await this.resumeFromBreak();
    }
    
    return await this.vibeKit.generateCode(prompt, "code");
  }
}
```

### Auto-Pause on Inactivity

```typescript theme={"dark"}
class AutoPausingSandbox {
  private vibeKit: VibeKit;
  private inactivityTimer: NodeJS.Timeout | null = null;
  private readonly INACTIVITY_TIMEOUT = 5 * 60 * 1000; // 5 minutes

  constructor(config: VibeKitConfig) {
    this.vibeKit = new VibeKit(config);
  }

  async generateCode(prompt: string) {
    // Clear existing timer
    this.clearInactivityTimer();
    
    // Generate code
    const response = await this.vibeKit.generateCode(prompt, "code");
    
    // Start new inactivity timer
    this.startInactivityTimer();
    
    return response;
  }

  private startInactivityTimer() {
    this.inactivityTimer = setTimeout(async () => {
      try {
        await this.vibeKit.pause();
        console.log("Sandbox auto-paused due to inactivity");
      } catch (error) {
        console.error("Failed to auto-pause sandbox:", error);
      }
    }, this.INACTIVITY_TIMEOUT);
  }

  private clearInactivityTimer() {
    if (this.inactivityTimer) {
      clearTimeout(this.inactivityTimer);
      this.inactivityTimer = null;
    }
  }
}
```

## Error handling

The method throws errors in the following cases:

### Agent Type Error

```typescript theme={"dark"}
// When using non-Codex agent
throw new Error("Sandbox management is only supported for the Codex agent");
```

### Initialization Error

```typescript theme={"dark"}
// When CodexAgent is not initialized
throw new Error("CodexAgent not initialized");
```

### Example Error Handling

```typescript theme={"dark"}
try {
  await vibeKit.pause();
} catch (error) {
  switch (true) {
    case error.message.includes("only supported for the Codex agent"):
      // Handle agent type mismatch
      console.error("This operation requires a Codex agent");
      break;
    
    case error.message.includes("not initialized"):
      // Handle initialization error
      console.error("Agent not properly initialized");
      break;
    
    default:
      // Handle other sandbox-related errors
      console.error("Sandbox pause failed:", error.message);
  }
}
```

## Use cases

### Cost Optimization

Pause sandboxes during periods of inactivity to reduce resource costs:

```typescript theme={"dark"}
// During lunch break or after hours
await vibeKit.pause();
console.log("Sandbox paused - resources saved");
```

### Batch Processing with Breaks

Pause between processing batches to manage resource usage:

```typescript theme={"dark"}
const batches = [batch1, batch2, batch3];

for (let i = 0; i < batches.length; i++) {
  const batch = batches[i];
  
  // Process batch
  for (const prompt of batch) {
    await vibeKit.generateCode(prompt, "code");
  }
  
  // Pause between batches (except for the last one)
  if (i < batches.length - 1) {
    await vibeKit.pause();
    console.log(`Batch ${i + 1} completed. Sandbox paused.`);
    
    // Simulate break time
    await new Promise(resolve => setTimeout(resolve, 30000)); // 30 seconds
    
    await vibeKit.resume();
    console.log(`Resuming for batch ${i + 2}`);
  }
}
```

### Conditional Resource Management

Pause based on system conditions:

```typescript theme={"dark"}
class ResourceAwareSandbox {
  private vibeKit: VibeKit;

  constructor(config: VibeKitConfig) {
    this.vibeKit = new VibeKit(config);
  }

  async smartPause() {
    const memoryUsage = process.memoryUsage();
    const highMemoryUsage = memoryUsage.heapUsed > 100 * 1024 * 1024; // 100MB
    
    if (highMemoryUsage) {
      await this.vibeKit.pause();
      console.log("Sandbox paused due to high memory usage");
      
      // Force garbage collection if available
      if (global.gc) {
        global.gc();
      }
    }
  }
}
```

## State preservation

<Info>
  When a sandbox is paused, its state is preserved including:

  * File system contents
  * Environment variables
  * Running processes (suspended)
  * Network connections (may timeout)
</Info>

## Notes

* **State Preservation**: Pausing preserves the sandbox state, unlike `kill()` which destroys it
* **Resource Savings**: Paused sandboxes consume significantly fewer resources
* **Resumable**: Use `resume()` to continue from exactly where you left off
* **Best Practice**: Pause during periods of inactivity to optimize resource usage and costs
* **Automatic Cleanup**: Consider implementing auto-pause mechanisms for long-running applications
